The concept of a safe room is not limited to the wealthy and fans of the thriller 2002 Panic Room by David Fincher. Players who love the survival horror genre will be familiar with the concept. And while not all scary games have them, when available, they do offer much-needed escapes from the horrors that try to kill you.
This is why it was alarming when, in a preview of the game, the official Xbox magazine mistakenly led people to believe that safe rooms could not protect you in the next remake of Resident Evil 3.
The misunderstanding was perfectly understandable. In Resident Evil 3, Nemesis, the big terrifying villain and originally titular, will break down the doors in his endless pursuit of the player. In the OXM preview, the publisher described escaping from Nemesis in a room with a typewriter. In the Resident Evil series, typewriters are used to record your progress and are usually found in safe rooms. This is usually the keyword here.
Good News, Everyone: Resident Evil 3’s Safe Rooms Will Thankfully Be Nemesis-Proof After All
I think you can see where the misunderstanding comes from. The presence of the typewriter led to an instinctive assumption that the player was in a safe room when Nemesis attacked and that players around the world suddenly hoped it was the shepherd’s pie in their panties. The truth, however, is that typewriters can also be located in places other than safe rooms, which is happening here.
So no, in the OXM preview, they weren’t in a safe room when Nemesis attacked. And yes, according to clarifications from the official Xbox magazine and GamesRadar +, the safe rooms are indeed safe. Nemesis will not be able to enter, let alone go through the door, so everyone can sleep peacefully in bed knowing that there will be some form of biological weapon reprieve brandishing the flame thrower.
Fans of the Resident Evil franchise will kno